Place for Zero by Angeline Sparanga LoPresti paperback
Zero is lonely in Digitaria. He can't play Addemup with the other numbers, because he has nothing to add. What's a digit to do? Join Zero as he goes on a journey to discover his place.
LoPresti plays with words as well as number concepts as she take us into the land of Digitaria, ruled by King Multiplus and Queen Addeleine, where "every number knows its place." But Count Infinity, who formed the strange new digit Zero, doesn't know what to do with it, for it "meant nothing." Zero does work with the Count's Numberator machine, only to discover that adding himself doesn't change a number. But it is when he goes to the king and asks to be multiplied that really interesting results occur: more zeros and then combinations from 10 on up. Not only does Zero find his place, but he can finally play the game of Addemup with the other numbers. Hornung's light-hearted colored illustrations add arms, legs, and eyes to the numbers and place them in simple, double-page scenes. They graphically describe the interrelationships mentioned in the text. Zero can be a more complicated concept than its "nothing-ness" suggests; for its simple function in the decimal system these animated visuals are a clever introduction. Liberal sprinklings of humor can make arithmetic more enticing.